By Dae Sung Lee, Kun Chang Lee, Nam Yong Jo (auth.), Kun Chang Lee (eds.)
As using electronic expertise has grown, so unavoidably has the physique of analysis into its results on the own, workforce and organizational degrees, yet there's no one ebook that appears at how electronic expertise has particularly inspired creativity. Digital Creativity: Individuals, teams, and Organizations discusses all spectrums of effect that electronic applied sciences have on creativity from the person, crew, and association level.
This booklet deals a brand new type of creativity version encompassing all 3 degrees of creativity. It combines each one point right into a unified creativity framework within which agencies regardless
of their kinds may benefit in reengineering their enterprise tactics in addition to concepts. For this function, the publication considers different factors that might impact creativity- members' electronic efficacy, heterogeneity between individuals (i.e., age, gender,
races, tenure, schooling, and tradition, etc), CMC (Computer-Mediated Communication), job complexity, exploitation, exploration, tradition, organizational studying power, and
knowledge networks between contributors.
This e-book introduces a theorized and systematic glimpse into the intriguing realm of electronic creativity. it truly is geared up with contents ranging from contributors to groups and eventually to businesses, each one with numerous ideas and instances. every one bankruptcy indicates how contributors, groups, and enterprises can develop into extra inventive via use of electronic applied sciences.
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Extra info for Digital Creativity: Individuals, Groups, and Organizations
You are no better than expected! You can do better! If you cannot complete more than ten games you get only half of the expected reward If you break new record, you be paid extra reward It seems you may come tomorrow and do the play again Speed up! 3 2 min 30 s 4 min 30 s 1 min 3 min 5 min 1 min 30 s 4 3 3 min 30 s 5 min 2 min 4 min 6 min N/A Questionnaire Survey In order to compare physiological signals under manipulated stress with perceived stress of individuals, we conducted questionnaire survey, which has been more familiar method to measure level of stress in the organizational ﬁeld of researches.
This research makes several contributions to theory and practice. In terms of research methodology, the majority of previous research on creativity focused on factors designed to improve creativity and the development of tools to measure creative tendencies through conceptual research. No study utilizing a simulation 3 Pattern Analysis of the Creativity of a Digitalist Considering Its Antecedents... 000*** F Sig. 001 approach based on a multi-agent system has been conducted to investigate the relationships between elements of the digital environment suitable for the digital age and digital creativity while considering task diversity.
4 Result of posthoc test (Scheffe) Time-lag TD & CE 1 Group1 Group2 Sig. 005** x o o o o x o o o o o o o o o x o o o o o x o o o o o o o o o o o o o o o o o o o o x o o o o o (continued) 2(HTD-LCE) 15 3(LTD-HCE) 1(HTD-HCE) 2(HTD-LCE) 30 3(LTD-HCE) 1(HTD-HCE) 2(HTD-LCE) 48 3(LTD-HCE) 1(HTD-HCE) 2(HTD-LCE) TD & TE 1 3(LTD-HCE) 1(HTD-HTE) 2(HTD-LTE) 15 3(LTD-HTE) 1(HTD-HTE) 2(HTD-LTE) 30 3(LTD-HTE) 1(HTD-HTE) 2(HTD-LTE) 48 3(LTD-HTE) 1(HTD-HTE) 2(HTD-LTE) 3(LTD-HTE) 3 Pattern Analysis of the Creativity of a Digitalist Considering Its Antecedents...